Igor Vitiorets, CTO at slomo.tv, explains the difference in approaches to broadcasting classic and eSport team competitions and the role of slow motion replays as the main tool for spectacular and logical coverage of eSports tournaments.
High density of events across the map, the need to support a large number of 3G-SDI recording channels and the lack of time for replay operators coordination... In these conditions, the traditional workflow using low channel density servers and multiple operators is no longer working properly and it is not suitable for eSports.
It becomes important to provide to the replay operator a tool that allows, while working with 12-15 3G-SDI recording channels, quickly finding the right moments on any camera and instantly replaying them.
What should the ideal replay server for eSports be like and what technical requirements should be taken into account when choosing a server?
The details.